shader

vikit-labs

Write GLSL fragment shaders for procedural graphics. SDF shapes, noise (Perlin/simplex/cellular), fBm, animations. Use for generative art, WebGL, Three.js shaders.

Usage

/vk:labs:shader
  • Write GLSL fragment shaders for procedural graphics. SDF shapes, noise (Perlin/simplex/cellular), fBm, animations. Use for generative art, WebGL, Three.js shaders.

Examples

  • Generative art, WebGL effects, Three.js shaders

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